About / Q10UX

Senior UX for complex systems and ideas that need proof before polish.

I help teams make complicated systems legible and buildable.

I design the connective tissue of complex products: the flows, states, information architecture, interaction patterns, prototypes, and validation that help people understand what a system can do. I am most useful when requirements, handoffs, or future-state ideas need to become something a team can inspect, test, and build.

APPROACH

How I work.

See the system

I look for the machinery behind the screen: content, data, people, constraints, edge cases, and the moments where trust breaks.

Tell it cleanly

I make the map legible: flows, prototypes, specs, and the tradeoffs behind them should help a team see what to build next.

Ship with proof

The work gets strongest when design is not just a picture, but a working argument the team can inspect and improve.

CAREER

From visual craft to complex product systems.

A short view of the progression. The résumé carries the detailed chronology.

2024 / Now

Enterprise systems and new workflows.

Microsoft internal-service work with Coherence and Fluent 2; continued experimentation with AI-assisted workflows, prototyping, and evidence handling.

2016–2021

Commerce and connected experiences.

AtmosFX e-commerce and media systems, followed by T-Mobile prospect journeys and separate Idea Lab concepts.

AtmosFX case study T-Mobile case study

2012–2015

Service and editorial journeys.

AT&T roaming journeys, Disney concept work, and Gates Foundation annual-letter prototyping through POP.

AT&T case study

1997–2010

Visual foundations to Office services.

Fine arts and digital publishing led into Microsoft Office, Office Live, and cloud-administration vision and prototype work.

Microsoft flagship

SELECTED PROOF

Work and recognition.

Microsoft

Gold Star Award

Recognized for executive-vision work that helped make complex Microsoft product direction easier to understand and share.

T-Mobile

Switching clarity

Mapped switching, trade-in, eligibility, and support handoffs so prospective customers could understand the path before committing.

AtmosFX

Commerce and media

Improved product discovery, digital-decoration purchase paths, media-player setup, and content-delivery workflows.

Microsoft

Unified Action Tracker

Redesigned internal Microsoft service workflows with Coherence and Fluent 2 alignment, scenario flows, and pixel-level delivery detail.

CAPABILITIES

Tools in service of the work.

A few representative tools from the broader working set.

Product design

Figma · Axure RP · Miro

Prototyping + front-end

HTML · CSS · JavaScript

Visual + motion

Photoshop · After Effects · Premiere

AI + workflow

Claude · Cursor

BEYOND WORK

Still curious off the clock.

Outside product work, I build and bend instruments, study visual storytelling, and keep experimenting with new ways to make complex information feel more human.

Circuit-bent synths, paragliding over Seattle, and karaoke keep that curiosity lively.

Beyond work 01—03

Quentin playing bass guitar
Quentin in front of a wall of visual references
Black and white studio photo of Quentin

Instruments, references, and studio time.